Production Context
Developed as licensed vehicle content for Driving Empire. I was responsible for taking the vehicle from reference through modeling, UVs, texturing, optimization and in-engine implementation, including both the standard car and the Weissach Package variant. The main goal was to preserve the proportions, surface transitions and recognizable details of the GT4 RS while keeping the asset practical for a live game environment.
ROLE
3D Vehicle Artist
PROJECT
Driving Empire
PLATFORM
Roblox
RESPONSIBILITIES
Exterior and interior modeling, UV mapping, texturing, optimization and engine implementation
SOFTWARE
Blender · Substance 3D Painter · Roblox Studio
ASSET TYPE
Licensed, game-ready vehicle
VARIANTS
Standard · Weissach Package
Technical Snapshot
Geometry
115,000 triangles · LOD0
Dedicated Textures
3 texture sets · 2K
Shared Materials
Carbon Fiber · Alcantara · Leather · Glass · Generic Plastics
Material Slots / Draw Calls
X materials
Modeled Scope
1:1 Exterior · Interior · Engine Bay · Functional Openings
UVs
X UV sets · consistent texel density
Animated Components
4 functional/openable components
Variants
Standard · Weissach Package · Clubsport
Target
Real-time / live-service game
Production Time
25 working days

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