I'm Gustavo Franco, a 3D Vehicle and Hard Surface Artist based in Belo Horizonte, Brazil. I currently work at Voldex creating licensed, game-ready vehicle content for Driving Empire, covering modeling, UVs, texturing, optimization and engine implementation.
Vehicles are my main specialization, but I'm also interested in the technical side of 3D production. I've built tools and pipeline solutions for Blender, Roblox Studio and Unreal Engine using Python, Lua and C++, mainly to reduce repetitive work, improve consistency and make implementation easier for artists.
My professional work includes licensed automotive and entertainment content involving Porsche, NASCAR, Pininfarina, Nissan, Aston Martin, Cadillac, Universal Studios and other brands. I'm particularly interested in projects where vehicle art, real-time production and technical art overlap.