ABOUT ME
Problem-solving 3D Vehicle Artist with rare technical versatility - from CAD file parsing to NASCAR wrap implementation, from Python automation to photorealistic visualization. 10+ years of passion in CG (since age 13), with 3 years professional game development building unique expertise: I'm the teammate who learns new software overnight, writes the documentation, and finds solutions when production hits roadblocks. 
Currently at Voldex, where I've channeled this adaptability into measurable impact through custom tool development and workflow optimization. Not a leader yet, but the senior-minded team player everyone turns to when facing the unknown. 
TECHNICAL SKILLS 
Software: Blender, Maya, Substance Painter, Photoshop, Roblox Studio, Unreal Engine 4/5 
Technical: Python/AI Tool Development, CAD File Processing (.stp, .igs), Vector Integration (.AI), Blueprint (UE4/5) 
Expertise: Vehicle Modeling, Hard Surface, PBR Texturing, Real-time Optimization, Pipeline Automation 
Workflow: CAD-to-Game Pipeline, AAA Standards, LOD Systems, Photorealistic Rendering, Technical Documentation 
Languages: English (Professional), Portuguese (Native), Spanish (Basic)
Soft skills: Creative, fast-learner, collaborative, detail-oriented
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